Digital Humanities in the Nordic Countries calls for submissions for its 2018 conference in Helsinki, Finland, 7–9 March 2018.
Kathryn Eccles, University of Oxford, https://www.oii.ox.ac.uk/people/kathryn-eccles/
- Academic Programme Manager for Digital Humanities and Research Fellow at Oxford Internet Institute with interest in the impact of new technologies on Humanities scholarship, and the re-organisation of cultural heritage and higher education in the digital world.
Alan Liu, University of California, Santa Barbara, http://liu.english.ucsb.edu
- Distinguished Professor in the English Department at the University of California, Santa Barbara, and an affiliated faculty member of UCSB’s Media Arts & Technology graduate program.
Frans Mäyrä, University of Tampere, http://www.unet.fi
- Professor of Information Studies and Interactive Media (specifically digital culture and game studies)
In 2018, the conference seeks to extend the scope of digital humanities research covered, both into new areas, as well as beyond the Nordic and Baltic countries. In pursuit of this, in addition to the abstracts familiar from humanities traditions, we also adopt a call for publication ready texts as is the tradition in computer science conferences. Therefore, we accept the following types of submissions:
Submissions to the conference are now open at ConfTool: https://www.conftool.net/dhn2018/
The call for proposals opened on 28 August 2017, and the deadline for submitting proposals is 25 October 2017. Presenters will be notified of acceptance by 8 January 2018. For papers accepted into the citable proceedings, there is an additional deadline of 5 February 2018 for producing a final version of your paper that takes into account the comments made by the reviewers.
This year, the conference welcomes in particular work related to the following themes:
While the number of researchers describing themselves as digital historians is increasing, computational approaches to history have rarely captured the attention of those without innate interest in digital humanities. To address this, we particularly invite presentations of historical research whose use of digital methods advances the overall methodological basis of the field.
Libraries, galleries, archives and museums are making vast amounts of cultural heritage openly digitally available. However, tapping into these resources for research requires cultivating co-operation and trust between scholars and heritage institutions, due to the cultural, institutional, legal and technical boundaries crossed. We invite proposals describing such co-operation – examples of great resources for cultural heritage scholarship, of problems solved using such data, as well as e.g. intellectual property rights issues.
Humanities perspectives on games are an established part of the game studies community. Yet their relationship with digital humanities remains undefined. Digitality and games, digital methods and games, games as digital methods, and so on are all areas available for research. We invite proposals that address high-level game concepts like "fun", "immersion", "design", "interactivity", etc positioned as points of contact with the digital.
We also invite proposals in the broad category of ”Future”. Accepted proposals will still fit in the overall context of the conference and highlight new perspectives to the digital humanities. Submissions may range from applications of data science to humanities research to work on human-machine interaction and ecological digital humanities. We also welcome reflections on the future of the digital humanities, as well as the societal impact of the humanities.
Finally, the overarching theme this year is Open Science. This pragmatic concept emphasises the role of transparent and reproducible research practices, open dissemination of results, and new forms of collaboration, all greatly facilitated by digitalisation. All proposals are invited to reflect on the benefits, challenges, and prospects of open science for their own research.
Call for workshops/panels and tutorials
In addition to individual papers, the conference calls for interested parties to submit proposals for workshops/panels and tutorial sessions to be held preceding the conference. Workshops/panels gather together participants around a particular subtopic, while tutorials present a useful tool or method of interest to the digital humanities community. Either can take the form of either a half or a full day session, and they generally take place the day prior to the conference.
Proposals should include the session format, title, and a short description of its topic (max 2000 words) as well as the contact information of the person/s responsible. Proposals should also include the following: intended audience, approximate number of participants, and any special technical requirements.
Submit your workshop/tutorial at the conference ConfTool: https://www.conftool.net/dhn2018/
Organisers at HELDIG – the Helsinki Centre for Digital Humanities at the University of Helsinki, the Faculty of Arts include Mikko Tolonen (conference chair, [hidden email]), Eetu Mäkelä (programme chair, [hidden email]), Viivi Lähteenoja (conference producer, [hidden email]), Maija Paavolainen (communications chair, [hidden email]), Jouni Tuominen (web chair, [hidden email]), and Eero Hyvönen (HELDIG director, [hidden email]).
-- Jouni Tuominen, Coordinating researcher Helsinki Centre for Digital Humanities (HELDIG) University of Helsinki and Aalto University HELDIG: Room A305, Metsätalo, Unioninkatu 40, Helsinki Aalto: Room B126, Computer Science Building, Konemiehentie 2, Espoo http://seco.cs.aalto.fi/u/jwtuomin/
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